Scholder, Amy / Zimmerman, Eric (eds.)
Game Design and Game Culture
Year of Publication: 2003
New York, Bern, Berlin, Bruxelles, Frankfurt/M., Oxford, Wien, 2003. X, 268 pp., num. ill.
ISBN 978-0-8204-7053-5 pb. (Softcover)
Weight: 0.390 kg, 0.860 lbs
- SFR 31.00
- €* 27.10
- €** 27.80
- € 25.30
- £ 20.00
- US$ 32.95
» Currency of invoice
* includes VAT – valid for Germany and EU customers without VAT Reg No
** includes VAT - only valid for Austria
Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play - capturing the zeitgeist that is digital games.
User-friendly and fully illustrated, Re:Play includes a comprehensive game glossary.
About the author(s)/editor(s)
The Editors: Amy Scholder is the series editor of books on technology, new media and culture at Eyebeam.
Eric Zimmerman is the CEO of gameLab, a New York-based game developer.
Eyebeam (www.eyebeam.org) is a not-for-profit new media arts organization in New York City that engages cultural dialogue practiced at the intersection of the arts and sciences. Re:Play is part of Eyebeam's annual series of web-based discussion forums which address pertinent issues about technology and popular culture.
New Literacies and Digital Epistemologies. Vol. 18
General Editors: Colin Lankshear, Michele Knobel, Chris Bigum, and Michael Peters